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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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gotmilk065
Joined: 28 Nov 2009 Posts: 25
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Posted: Fri Apr 02, 2010 6:58 am Post subject: Trying to tint a particle.. |
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Okay. I want some gray particles, right?
However, since I'm using additive alpha, it would seem that using sceGuColor (GU_RGBA(128, 128, 128, 255)); simply makes them half transparent!
Can anybody think of a way to color my particles properly? |
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gotmilk065
Joined: 28 Nov 2009 Posts: 25
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Posted: Fri Apr 02, 2010 9:23 am Post subject: |
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| I'm currently using sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0xFFFFFFFF); |
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gotmilk065
Joined: 28 Nov 2009 Posts: 25
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Posted: Fri Apr 02, 2010 10:50 am Post subject: |
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It's a bit unfortunate to have a triple post, but I figured it out. Sorry, again, for the triple post o_o
I tried to fix the second one but I couldn't find a delete button. I'm used to forums with automerge >_> |
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