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Descent for PSP

 
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magiK



Joined: 09 Apr 2006
Posts: 22

PostPosted: Fri Apr 28, 2006 7:56 pm    Post subject: Descent for PSP Reply with quote

I've decided to release this even though its not 100% stable and may still contain zillions of bugs. In my opinion, the Descent source is a mess and not really PSP-port friendly. Check the psp-readme.txt file for install instructions and details. Also note that ad-hoc play will most likely not work in this release, since I haven't got a chance to test it yet, but infrastructure mode should work just fine. Please remember that you need updated PIG and HOG files.

http://rapidshare.de/files/19119164/DescentPSP.zip.html

PS: I hope it doesn't blow up your PSP...
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subbie



Joined: 05 May 2005
Posts: 122

PostPosted: Sat Apr 29, 2006 2:17 am    Post subject: Reply with quote

:D Will have to try this out tonight. I miss descent.
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crowba



Joined: 15 Oct 2005
Posts: 13

PostPosted: Sat Apr 29, 2006 3:28 am    Post subject: Reply with quote

atleast it didnt blewup my psp :D
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futaris



Joined: 28 Dec 2005
Posts: 45

PostPosted: Sun Apr 30, 2006 10:28 am    Post subject: Reply with quote

It works great on my v2.50 PSP. I found using the following config the best:

Slide Left/Right: Square / Circle
Forward/Back: Triangle / Cross

Slide Up/Down: Up / Down
Bank Left/Right: Left / Right

Any chance we can remap Select / Start, etc?

Also can I get a copy of the source code, I'd like to add Spaceorb support to this, an in game menu, etc...

Descent on the PC with the Spaceorb rocked... Some manuvers are just a little hard to pull off on the PSP.

Perhaps after this is done in can be posted on PSPupdates or similar...
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EdwardFMA



Joined: 06 Jul 2005
Posts: 40

PostPosted: Sun Apr 30, 2006 3:12 pm    Post subject: Reply with quote

I LOVE YOU!!!!!
_________________
EdwardFMA/IchigoKurosaki - PSP Expert
Athlon 64 - Socket 939 - 3000+
1GB 333 DDR-Ram
Geforce 6600 GT PCI-Express

Orbis PSP Development
Open-Source Development
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Paradox.psp



Joined: 06 Feb 2006
Posts: 27
Location: N.ireland LISBURN

PostPosted: Tue May 02, 2006 5:35 am    Post subject: Reply with quote

the wifi doesnt seem to work on it.. when i click on it it doesnt work.. am brought back to the wifi list adhoc or the other
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RaiderX



Joined: 13 Sep 2005
Posts: 3

PostPosted: Tue May 02, 2006 9:27 am    Post subject: Reply with quote

Hmmm.. I and many others seem to be gettign an error when startign up the game:

"Error: Cannot read DESCENT.TEX or DESCENT.TXB"

Ive read the readme, and I own the original game installed on my computer, copied the files "DESCENT.DEM/PIG/HOG" to the DESCENT folder, and nothing, I even tried putting all the files into the folde,r still nothing.

Please shed some light on this topic and thanks in advance, I REALLY want to egt this running on my PSP. Descent is my fav old PC game and been wanting it ported to the PSP sicne the homebrew first started for it.

EDIT: nevermind, I was using the patcher wrong, I got it working and WOW! NO BUGS AT ALL!! I love this port, THANK YOU SO MUCH! This game alone is enough to make me never upgrade!
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cdlc



Joined: 05 Dec 2007
Posts: 1
Location: Paris - France

PostPosted: Wed Dec 05, 2007 8:05 pm    Post subject: Reply with quote

Hi!

Awesome work for Descent on PSP! It was a dream, and a few monthes ago, I tried to work on it, but the work was so important!

I have succeeded in starting the game on 3.10 OE-A firmware:
Here is the specific folder configuration:

in PSP/GAME/DECENT you put:
DESCENT.HOG
DESCENT.PIG
The versions I have are:
# MD5 checksums generated by MD5summer (http://www.md5summer.org)
# Generated 05/12/2007 10:05:16
c792a21a30b869b1ec6d31ad64e9557e *DESCENT.HOG
fa7e48b7b1495399af838e31ac13b7da *DESCENT.PIG

else you would have the "Error: Cannot read DESCENT.TEX or DESCENT.TXB"

in PSP/GAME150/DESCENT%/
EBOOT.PBP

in PSP/GAME150/DESCENT%/
EBOOT.PBP
and you can put the .PLR file you were using on PC.
The .PCX files are store in this directory.

Found bugs:
1 Minor - .PCX files are using a bad palette.
2 Major - Impossible to open an input text box. (for creating a player at the first start if there is no .PLR file).
3 Major - no music but only firing sounds. (I have tried with timidity.cfg copied in both DECENT directories).
- With autoleveling enabled, If I leave the PSP without touching anything, the ship is slowly turning right...
4 Critical - At the start, the .PLR file is opened from PSP/GAME/DESCENT. But when I modify a setting, it is stored in PSP/GAME150/DESCENT. There might be a simple "hard coded" path issue that is needed to be solved.

Does anyone has an idea about how to solve these 3 issues (especially #2 #3 and #4). Thanks!
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Descent on PSP, it was a dream, now it's real!
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Nerd42



Joined: 10 Jul 2008
Posts: 9

PostPosted: Wed Mar 18, 2009 12:41 am    Post subject: Reply with quote

Would you please consider donating the source code to this program to the Open Descent Foundation? http://www.odf-online.org/homepage/index.php

Then someone else might end up helping to develop it further
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Wed Mar 18, 2009 8:15 am    Post subject: Reply with quote

Nerd42 wrote:
Would you please consider donating the source code to this program to the Open Descent Foundation? http://www.odf-online.org/homepage/index.php

Then someone else might end up helping to develop it further


He lost the source somehow (If I remember correctly)
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magiK



Joined: 09 Apr 2006
Posts: 22

PostPosted: Tue Apr 27, 2010 3:51 am    Post subject: Reply with quote

Sorry to bring this thead up again...the source code was available for some time on my website but anyway, here's a direct link to it:
http://www.hypermagik.com/Content/Files/descentpsp040b.rar
Since my port is based on D1x Rebirth, the code is under to the same license. For more details check the DXX-README.TXT file included in the archive.
Unfortunately I had to let go of my PSP soon after I released this and I haven't touched one ever since.
Have fun!
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Tue Apr 27, 2010 4:27 pm    Post subject: Reply with quote

Cheers mate :) I'll have it ported to the slim soonish!
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