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Ouren
Joined: 02 May 2008 Posts: 5 Location: Nashville, TN
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Posted: Fri May 02, 2008 5:44 pm Post subject: PS1 Textures |
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Does anyone know the normal DPi of normal Playstation One textures?
Or any more information regarding them? Thanks! |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri May 02, 2008 6:10 pm Post subject: |
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DPI has no place in texture mapping. I would guess you mean what was the maximum texture size in the PS1. There were a variety of different web sites that catered to PSX programming. One of the better ones is the Padua Playstation Resource:
http://psx.rules.org/psxrul2.shtml
You'll find all the PSX info you need there, as well as some simple examples. |
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Ouren
Joined: 02 May 2008 Posts: 5 Location: Nashville, TN
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Posted: Fri May 02, 2008 6:12 pm Post subject: |
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Thanks,
Sorry for the misuse of the term, I'm not one of the programmers on my team, so I might not have all the lingo in the right places. |
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Ouren
Joined: 02 May 2008 Posts: 5 Location: Nashville, TN
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Posted: Sat May 03, 2008 6:52 am Post subject: |
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Also, What languages can PS1 handle?
ASM(Assembly), C++, and what else? |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat May 03, 2008 7:38 am Post subject: |
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While you can use any language there's a MIPS 3000 compiler for, the PSX has such little memory that most folks never use more than C and assembly. The Padua link above has an assembler on it. If you want a nice little PSX gcc development package, try PSOneDevStudio by streak:
http://forums.ps2dev.org/viewtopic.php?t=6633
EDIT: You'll find a variety of different PSX tools here: http://www.psxdev-pl.yoyo.pl/index.php?id=dl-dev
Last edited by J.F. on Sat May 03, 2008 7:48 am; edited 1 time in total |
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Ouren
Joined: 02 May 2008 Posts: 5 Location: Nashville, TN
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Posted: Sat May 03, 2008 7:41 am Post subject: |
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| Thanks, good to know. |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sun May 04, 2008 5:34 pm Post subject: |
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Oh, here's another really good link - lots of C and assembly code along with libs for various things.
http://hitmen.c02.at/html/psx.html |
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LionX
Joined: 27 Dec 2004 Posts: 61
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Posted: Sun Mar 22, 2009 9:32 am Post subject: |
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| psx has a max texture uv/size of 256x256. if we wanted to draw a 320x240 wallpaper or background then we would have to draw 2 textured sprites. 1: 256x240 and 2: 64x240 |
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